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AllAboutiPhone's Matt Radford writes: "This little tidbit came to me along the grapevine. I have it on very good authority that Bungie is handing out free iPhones to all its employees. Why would the company behind Halo be giving them away to their staff? "I'll bet there are all sorts of excellent freebies to be had working for Bungie. However, I'm sure that this move is more than just generosity on the part of the company, and that they are going to develop titles for the iPhone." [read more]
Have you gotten your 10 nukes before prestiging yet in MW2? If you really want that nuke emblem, this article describes some Classes, Killstreaks and Strategies to help you get your nukes! [read more]
Matthew Kato: "At this year's CES convention, Microsoft unveiled its plan to create an Xbox Live Game Room where you can go and play arcade classics. Through the years we've had ample opportunities to play cherished titles like Tempest – perhaps you've already bought some of those games via Xbox Live Arcade. Now, the 360's Game Room is going to make you pay for them again." [read more]
Bungie: "By now you've no doubt succumbed to the onslaught of new Halo: Reach information and imagery that's sweeping across the internet and newsstands. The first screenshots from our next game, generated from a pre-alpha build last November, have garnered a lot of attention, buzz and in some cases, furious debate. I tend to agree that "beauty is in the eye of the beholder," with each of us forming our own personal opinions of what is and isn't visually pleasing. However, regardless of your personal artistic preferences between the new direction of Reach compared to that of our prior Halo games, there's no denying that with powerful new technical foundation, our incredibly talented art team is pulling out all the stops and pushing our content to brand new heights." [read more]