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Call of Duty: Black Ops Xbox 360 Cheats

  • Game: Call of Duty: Black Ops
  • Game Description: Call of Duty: Black Ops is the seventh game in the well known blockbuster first person shooter franchise that is Call of Duty. In Call of Duty: Black Ops you get taken way behind enemy lines as a member of an elite special forces unit that primarily engages in undercover, covert warfare and espionage. Black Ops provides new weaponry, graphics, scenarios and everything you would expect from the COD series and promises to be one game that should not be missed!

Zombie Claymores Tip cheat for Call of Duty: Black Ops on Xbox 360

Cheat:
Every time that you get a Max Ammo in BO zombies, it gives 2 fresh claymores, but sometimes you won't have the time to set them where you want. If you already have 2, the new ones are 'lost', so drop them right away.

What I suggest is this: every round or after Max Ammo drop your claymores near an outer edge of the map where no zombies will go, drop them facing away from the map. Then, at the end of rounds, or at the end of rounds that you suspect dogs/monkeys/zombie thief, set them in a proper location.

Possible locations: Kino: Dogs: Drop claymores in the Juggernogg alcove. Fight dogs by the trap switch, fall back onto claymore field if hurt. Occasionally one may spawn behind you in the claymores and die quickly.

"Five": Zombie Thief/Scientist: You can drop spares in the Juggernogg alcove or along the top walkway of the Warroom (middle level) facing out. When you are fairly sure that ZT is coming next round, set them up in a line along the top catwalk of the warroom so that he runs through them to get to you (Solo). Alternately, fill up the PaP room with claymores and open that at the end of a round when you suspect the ZT next round.

Ascension: Monkeys: I usually open to Jugger from the start room, but leave the door above Juggernogg closed if possible. This way, one player can protect Juggs and QR and I fill that area with claymores between rounds (I usually fight them by PHD Flopper and kite them up to the hole in the wall near the power switch so no zombies load in the Juggernogg area and my claymores here are safe. Placing Claymores at the other perks is trickier. Solo, I just worry mostly about Juggernogg and QR. By QR, watch out for monkeys that drop off of the far end of the upper catwalk in the start area and flank QR.

Call Of The Dead: I haven't seen a need for claymores in CotD, but they could be fun to rack up a bunch for George to walk through. I generally consider the Double Tap/Claymore section of the ship to be wasted space. A possible use could be to load up the Juggernogg area in case you need to run and grab it mid-round.

Good gaming, I hope this helps someone.

Game Name: Call of Duty: Black Ops

Cheat Name: Zombie Claymores Tip

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