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After Toshiba Corp., the developer of the HD DVD format, releases its Blu-ray disc player by the end of the year, Microsoft Corp. will have to follow and launch Blu-ray add-on for its Xbox 360 game console. The support of Blu-ray disc (BD) by Toshiba means that the format is finally becoming a de-facto standard for high-definition home video. Toshiba is the last major consumer electronics maker to support BD. Microsoft has publicly stated that high-definition video downloads and streaming is the future of video delivering to homes. However, it also had HD DVD add-on for Xbox 360, hence, the company admits that physical media is still popular. Moreover, with all the consumer electronics making BD players, Microsoft also needs to provide such an option to its consumer electronics video-game platform: it is clear that there will be much higher demand towards Blu-ray hardware in the coming years. [read more]
With the NPD sales numbers for June recently coming to light, a jumping point was discovered: Prototype for the 360 outsold the PS3 version two-to-one. The sales figures seemed to point to the fact that the 360 was more popular than the PS3 - but are the June game sales numbers an accurate indicator of console popularity? Terminal Gamer looks at the NPD sales numbers and also investigates just why the 360 version of Prototype, June's best-selling game, outsold that of its PS3 counterpart two-to-one. [read more]
Digital Foundry writes: "It's often been said that one of the many advantages of working on console is that you have a fixed set of hardware to work with, that you can "write to the metal" and code to the "bleeding edge" of the spec. However, our sources suggest that this simply isn't an optionfor Xbox 360 developers. Microsoft doesn't allow it. Suspicions were first aroused by a tweet by EA Vancouver's Jim Hejl who revealed that addressing the Xenos GPU on 360 involves using the DirectX APIs, which in turn incurs a cost on CPU resources. Hejl later wrote in a further message that he'd written his own API for manual control of the GPU ring, incurring little or no hit to the main CPU." [read more]
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